New Song Event

Posted: March 29, 2024
Updated: May 21, 2024

Contents

Event Schedule

Events run twice a month for a little over an eight-day period (specifically, 199 hours in JP and 202 hours in Global) on the following schedules:

Japan

1st event
Start: Every 15th @ 3 PM JST (UTC/GMT +9)
Second half: 19th @ 3 PM JST (UTC/GMT +9)
End: 23rd @ 10 PM JST (UTC/GMT +9)

2nd event
Start: Last day of the month (30th/31st, or Feb 28/29th) @ 3 PM JST (UTC/GMT +9)
Second half: 4th of the following month @ 3 PM JST (UTC/GMT +9)
End: 8th of the following month @ 10 PM JST (UTC/GMT +9)

Global

1st event
Start: First Saturday of the month @ 12 PM (GMT -5)
Second half: Following Wednesday @ 12 PM (GMT -5)
End: Next Sunday @ 10 PM (GMT -5)

2nd event
Start: Third Saturday of the month @ 12 PM (GMT -5)
Second half: Following Wednesday @ 12 PM (GMT -5)
End: Next Sunday @ 10 PM (GMT -5)

If this is a little unclear, here’s an example: event starts on March 2nd, 2024, which was the first Saturday of that month. The second half opened up March 7th, 2024, which was the Wednesday following the event start. The event ended March 11th, 2024, which was the next Sunday from the event start.

If you are in a region that observes daylight savings time/summer time, these timezones are fixed and do not adjust for that so you’ll need to keep that in mind as the time changes.

Event Flow

At the start of the event, the event song is open to play, but requires at least 100 passes per play. You can earn passes by playing regular lives or ensemble lives (you must use at least 1 BP per live; while you can play lives with 0 BP you will gain no points or ribbons for doing so) or doing idol work (no BP cost necessary).

On the second half of the event, the remaining half of the mini talks are unlockable, and there is a new option to use 10x (1000 passes) per event song play.

After the event ends, the event song will be added to the regular song lineup.

Event Points

Rewards are earned by reaching point totals. Points and passes scale based on BP used. Song difficulty is not a direct factor in points (however due to higher difficulties having more notes to hit it is a factor in score, which is used in calculating the extra score.)

BPPoint multiplierPasses earned
1 BP1x points10 passes
2 BP2x points20 passes
3 BP3x points30 passes
6 BP6x points60 passes
10 BP10x points100 passes

The points earned per live are a total of the “基本イベントpt/Extra Event pt” and the “スコアボーナス/Extra Score”, multiplied by “イベントスキルボーナス/Extra Event Buff”.

All of these figures are based off of normal lives; while you can earn points in ensemble lives it will generally be less than in normal lives and be less consistent, so it’s far better to stick with normal lives to reach reward goals.

基本イベントpt/Extra Event pt

This is a fixed number of points you receive for successfully clearing a live.

BPPoints
1 BP2000
2 BP4000
3 BP6000
6 BP12000
10 BP20000

スコアボーナス/Extra Score

This is based off of your score, and is determined by rounding down your score to the nearest 5000 and dividing by a certain number based on BP.

BPPoint formula
1 BPscore/5000
2 BPscore/2500
3 BPscore/1666.6666…
6 BPscore/833.3333…
10 BPscore/500

Ex: You clear a 10 BP live with a score of 3,799,969.
3799969 rounded down to 3795000
3795000 / 500 = 7590
The score bonus is 7590 points.

イベントスキルボーナス/Extra Event Buff

This is a multiplier based off of the cards you have in a unit from the related theme scout banner. The bonus percentage is based off of card rarity and uncap number for that card. You must have these cards in the unit you use for a live play in order for the bonus to take effect (either on-stage or in the support slots).

RarityInitial (1)1st uncap (2)2nd uncap (3)3rd uncap (4)4th uncap / MAX (5)
3 star12345
4 star515253550
5 star205075100150
Theme Scout Banner

This banner opens the day before the event, and offers two 3 star cards, one 4 star, and one 5 star card. There is also a related story that is free to read while the banner is open (once the banner ends, you will need to use diamonds to unlock the story or wait until it appears as part of those free story campaigns).

Assuming you obtain and fully uncap all the featured cards, the potential total event bonus is 210%.

Cross Theme Scout Banners

There are two scout banners tied by a common theme and story. Each banner offers one 3 star card, one 4 star card, and one 5 star card. The first banner will be available five days before the event start date, and the second banner along with the story will be available the day before event start. (As with the theme scout story, the cross theme scout story will remain open until the banner ends; if you did not read it while it was open you will need to use diamonds to unlock the story or wait until it’s available in a free story campaign).

Assuming you obtain and fully uncap all the featured cards in both banners, the potential total event bonus is 410%.

As of May 2024, this banner type is currently only in the Japanese version of the game.

Scout Coins

The gacha in ES!! technically does not have a pity system, but has a close equivalent in the scout coin exchange. For every pull you do on a specific banner, you will gain scout coins; a single pull will earn 1 coin and a ten pull will earn 10 (Using the paid diamond one pull option still only earns 1 coin). You can use the coins in the exchange for cards; the exchange will offer the featured cards for that banner, as well as two 5 star and two 4 star cards from an earlier banner. The coins required vary by rarity:

| 5 star card | 300 coins | | 4 star card | 100 coins | | 3 star card | 50 coins |

Additionally, in the Japanese version the exchange also offer 2x large status pieces and 10x medium status pieces of each color, and 1,000L$ for 10 coins each.

The coins are banner-specific and you cannot use coins earned from pulling on one banner in an exchange for a different banner. This restriction also applies to the two banners in the cross theme scout.

Unlike select coins/memorial coins/ES coins, scout coins DO expire (typically two weeks after the banner itself has ended).

Event Live 基本イベントpt/Extra Event pt

Since the event live uses passes instead of BP, the baseline event point differs:

PassesMultiplierBaseline points
1001x10000
5005x50000
100010x100000
200020x200000

(20x is in Global only after a certain time.)

The score bonus and event skill bonus are calculated the same as regular lives, with the exception of the score bonus with 20x multiplier only available in Global:

PassesPoint formula
2000rounded score/250

Idol Work

All work types (daily/ES) will give you points and passes, which scale with BP. Unlike with lives, you can earn these even when using 0 BP.

There will be an event-specific work available as well, however you need to create specific work outfits in order to do the event work. You can get the work outfit patterns in the event ribbon exchange for 300 ribbons. The event work will give more event points and will drop random ribbon amounts as a potential GREAT bonus reward.

Regular (Non-Event) Work

BPMultiplierPoints earnedPasses earned
0 BP1x2501
1 BP4x10004
2 BP8x20008
3 BP12x300012

Event Work

BPMultiplierPoints earnedPasses earned
0 BP1x3751
1 BP4x15004
2 BP8x30008
3 BP12x450012

Special New Song Events

There are two other kinds of events which are technically new song events with some minor differences.

Shuffle Unit Events

These are the same as other new song events, with the exception that there are no 3 star reward cards, only a 5 star and two 4 star cards.

Additionally, instead of there being an event scount banner with a totally seperate story, there is a shuffle scount banner with two member cards, one 4 star and one 5 star. However, there are no 3 stars specific to the banner, so the event skill bonus percentage for the 4 star is modified (the potential total event bonus is still 210%):

RarityInitial (1)1st uncap (2)2nd uncap (3)3rd uncap (4)4th uncap / MAX (5)
4 star720304560
5 star205075100150

Climax Events

These are new song events that mark something important for a unit (recently they’ve been used as a lead in for the TRIP album series releases, but this was also used for the story where Ryuseitai changed their unit structure from having one leader to everyone being the leader). Instead of unlocking the story via points, the first half will be free to read at the start of the event, and the remaining half will unlock at the start of the second half. Due to this the point rewards shuffle a bit, but the points to earn cards is same as usual (3.5 million for the first 5 star, etc.). Additionally, cards for members belonging to the focus unit will get a boost in fans earned during the event period. In the ribbon exchange, the available memorial coins increases from 15 to 30. Otherwise, everything else is the same.

Event Rewards

Points

New song events will have cards that can only be obtained while the event is ongoing or via the memorial exchange. Generally there will be one 5 star, one 4 star, and two 3 star cards for members of the featured unit. All cards will have unlockable room and MV outfits, and the 4 and 5 star will have a SPP specific to the song. (For units with less than four members, one or both of the three stars will be of a member from a different unit and will not have unlockable outfits.)

The points required to get these cards are fixed:

5 star

UncapPoints required
13,500,000
27,500,000
311,000,000
415,000,000
522,000,000

4 star

UncapPoints required
11,000,000
22,400,000
33,300,000
45,000,000
510,200,000

3 star

UncapPoints requiredUncapPoints required
180,0001320,000
2440,0002550,000
3850,0003950,000
41,150,00041,400,000
51,600,00051,900,000

For units with five members there will be two 4 stars, and the reward points will change:

4 star

UncapPoints requiredUncapPoints required
1900,00011,000,000
22,400,00022,000,000
32,900,00033,300,000
45,000,00044,600,000
510,100,000510,200,000

Other than cards, the rewards will include diamonds, whistles/megaphones (restores 3/10 BP, respectively), crown medals (necessary for idol rank), and training items (gems/crystals/tickets). Usually, but not always, there are also event story chapter unlocks, special backgrounds, and plushies for the office. Since these vary the points required will not be consistent. That said, typically the last crown medal is given at 30 million points, and after there are only training items as rewards until 100 million points, so other than bragging rights there is little point to grinding beyond 30 million points.

Ribbon Exchange

Ribbons drop as live rewards in a random amount that scales with BP. With 10 BP per live, I’ve seen it as low as 26 and as high as 32, so about 30 ribbons per 10 BP is a good enough estimate.

Ribbons also drop as a random GREAT bonus for event work. This means that it isn’t guaranteed — using 3 BP per work I’ve gotten as much as a total of 30 ribbons, but there were times where I got none at all!

The reward you should get before any others is the event work outfit pattern at 300 ribbons. After, the focus should be on memorial coins at 500 ribbons each. You can exchange memorial coins for cards and other rewards from past events (an event’s rewards are added to the memorial exchange shop after a year).

The remaining ribbon rewards are diamonds, L$, and training items (gems/crystals/tickets). I wouldn’t bother with these unless you’ve already gotten all available memorial coins/don’t have enough ribbons for memorial coins and just need to use them up.

Reward Goals/Parking, and how to reach them

Easy enough, you care about getting the 5 star card at least once, which is earned at 3.5 million points. Let’s set the goal to earn 4 million points by end of event, to make it nice and even for calculations.

Let’s assume you’ll use 10 BP per live, and that you can reach of score of at least 3 million for every live you play. So:
Baseline: 20000
Bonus: 6000
You can expect to earn 26000 points per live.

To reach the goal of 4 million event points:
4000000 / 26000 = 158.846
You would have to do about 159 normal lives using 10 BP per play to reach the goal.

What about the bonus from the event scount cards? Let’s say you managed to get a fully uncapped 3 star and 4 star, for a total event buff of 55%:
(26000 * 0.55 = 14300) + 26000 = 40300
Your expected event points per live is now 40300.
4000000 / 40300 = 99.255
Now, you’d have to do about 100 normal lives using 10 BP per play to reach the goal.

Those numbers are not including the points earned from event lives, so more calculation is needed. Remember that you need to play normal lives to earn passes, and using 10 BP earns 100 passes. Let’s assume you’re only going to use 1000 passes per event live play, which means you need to play 10 normal lives at 10 BP first. Thus:

No event bonus:
Normal lives x 10: 26000 x 10 = 260000
Event live: 100000 + 6000 = 106000
260000 + 106000 = 366000
So 366000 points each time.
4000000 / 366000 = 10.928
To reach 4 million points, you’d have to play 110 normal lives using 10 BP and 11 event lives using 1000 passes, for a total of 121 plays.

Event bonus of 55%:
Normal lives x 10: 40300 x 10 = 403000
Event live: (106000 * 0.55 = 58300) + 106000 = 164300
403000 + 164300 = 567300
So 567300 points each time. 4000000 / 567300 = 7.050
To reach 4 million points, you’d have to play 80 normal lives using 10 BP and 8 event lives using 1000 passes, for a total of 88 plays.

General tips

All the above information should be enough for you to run with and figure out your own approach and playstyle towards these events. I’ll also offer some more minor tips based on my approach that may or may not help you as well:

Global-specific info

The point rewards and breakdown are based on the Japanese version, but the methods, card reward points, and score breakdowns work the same in the Global version. There are some minor differences in the Global version that may change how you approach events:

Return to top