Tour Event

Posted: April 12, 2024
Updated: May 21, 2024

Contents

Event Schedule

Events run twice a month for a little over an eight-day period (specifically, 199 hours in JP and 202 hours in Global) on the following schedules:

Japan

1st event
Start: Every 15th @ 3 PM JST (UTC/GMT +9)
Second half: 19th @ 3 PM JST (UTC/GMT +9)
End: 23rd @ 10 PM JST (UTC/GMT +9)

2nd event
Start: Last day of the month (30th/31st, or Feb 28/29th) @ 3 PM JST (UTC/GMT +9)
Second half: 4th of the following month @ 3 PM JST (UTC/GMT +9)
End: 8th of the following month @ 10 PM JST (UTC/GMT +9)

Global

1st event
Start: First Saturday of the month @ 12 PM (GMT -5)
Second half: Following Wednesday @ 12 PM (GMT -5)
End: Next Sunday @ 10 PM (GMT -5)

2nd event
Start: Third Saturday of the month @ 12 PM (GMT -5)
Second half: Following Wednesday @ 12 PM (GMT -5)
End: Next Sunday @ 10 PM (GMT -5)

If this is a little unclear, here’s an example: event starts on March 2nd, 2024, which was the first Saturday of that month. The second half opened up March 7th, 2024, which was the Wednesday following the event start. The event ended March 11th, 2024, which was the next Sunday from the event start.

If you are in a region that observes daylight savings time/summer time, these timezones are fixed and do not adjust for that so you’ll need to keep that in mind as the time changes.

Event Flow

There is a “tour map” consisting of 30 spots representing 30 days. Each day will have four set songs. Clearing all four lives will complete the day, and clearing the day for the first time will net a bonus reward. If you fail to clear a live, you can retry that specific song until you clear it.

Additionally, each tour day has three missions. These missions are optional in that you do not need to clear any/all of them in order to clear a day, but certain days are locked behind star requirements.

You can replay any tour days you have already cleared. You can quit a currently active tour day before completion, but if you restart the day you will have to play through the day starting from the first song all over again.

Mini talks are unlocked by clearing a tour day. During the first half of the event, 50% of the mini talks are unlockable; the remainder are unlockable at the start of the second half of the event.

Event Points

Rewards are earned by reaching point totals. Points and passes scale based on BP used. Song difficulty is not a direct factor in points (however due to higher difficulties having more notes to hit it is a factor in score, which is used in calculating the extra score.)

BPPoint multiplier
1 BP*1x points
2 BP*2x points
3 BP3x points
6 BP6x points
10 BP10x points

* normal/ensemble lives only

The points earned per live are a total of the “基本イベントpt/Extra Event pt” and the “スコアボーナス/Extra Score”, multiplied by “イベントスキルボーナス/Extra Event Buff”. On a tour day’s fourth song, there is an additional “FEVERボーナス/FEVER Bonus” multiplier bonus.

基本イベントpt/Extra Event pt

This is a fixed number of points you receive for successfully clearing a live.

Tour Lives

BPPoints (1st - 3rd song)Points (4th song)
3 BP75006750
6 BP1500013500
10 BP2500022500

Normal/Ensemble Lives

BPPoints
1 BP2500
2 BP5000
3 BP7500
6 BP15000
10 BP25000

スコアボーナス/Extra Score

This is based off of your score, and is determined by rounding down your score to the nearest 5000 and dividing by a certain number based on BP.

BPPoint formula
1 BP*score/5000
2 BP*score/2500
3 BPscore/1666.6666…
6 BPscore/833.3333…
10 BPscore/500

* normal/ensemble lives only

Ex: You clear a 10 BP live with a score of 3,799,969.
3799969 rounded down to 3795000
3795000 / 500 = 7590
The score bonus is 7590 points.

イベントスキルボーナス/Extra Event Buff

This is a multiplier based off of the cards you have in a unit from the related theme scout banner. The bonus percentage is based off of card rarity and uncap number for that card. You must have these cards in the unit you use for a live play in order for the bonus to take effect (either on-stage or in the support slots).

RarityInitial (1)1st uncap (2)2nd uncap (3)3rd uncap (4)4th uncap / MAX (5)
3 star12345
4 star515253550
5 star205075100150
Theme Scout Banner

This banner opens the day before the event, and offers two 3 star cards, one 4 star, and one 5 star card. There is also a related story that is free to read while the banner is open (once the banner ends, you will need to use diamonds to unlock the story or wait until it appears as part of those free story campaigns).

Assuming you obtain and fully uncap all the featured cards, the potential total event bonus is 210%.

Cross Theme Scout Banners

There are two scout banners tied by a common theme and story. Each banner offers one 3 star card, one 4 star card, and one 5 star card. The first banner will be available five days before the event start date, and the second banner along with the story will be available the day before event start. (As with the theme scout story, the cross theme scout story will remain open until the banner ends; if you did not read it while it was open you will need to use diamonds to unlock the story or wait until it’s available in a free story campaign).

Assuming you obtain and fully uncap all the featured cards in both banners, the potential total event bonus is 410%.

As of May 2024, this banner type is currently only in the Japanese version of the game.

Scout Coins

The gacha in ES!! technically does not have a pity system, but has a close equivalent in the scout coin exchange. For every pull you do on a specific banner, you will gain scout coins; a single pull will earn 1 coin and a ten pull will earn 10 (Using the paid diamond one pull option still only earns 1 coin). You can use the coins in the exchange for cards; the exchange will offer the featured cards for that banner, as well as two 5 star and two 4 star cards from an earlier banner. The coins required vary by rarity:

| 5 star card | 300 coins | | 4 star card | 100 coins | | 3 star card | 50 coins |

Additionally, in the Japanese version the exchange also offer 2x large status pieces and 10x medium status pieces of each color, and 1,000L$ for 10 coins each.

The coins are banner-specific and you cannot use coins earned from pulling on one banner in an exchange for a different banner. This restriction also applies to the two banners in the cross theme scout.

Unlike select coins/memorial coins/ES coins, scout coins DO expire (typically two weeks after the banner itself has ended).

FEVER Gauge and FEVERボーナス/FEVER Bonus

This is a multiplier based off of the FEVER gauge in a tour day, and is only used in the fourth song in a tour day. The gauge accumulates in the first three songs based on your score and combo ranking for each song. Note that the in-game display rounds the number to the nearest ten digit, but the values below are roughly what is used in gauge increases/FEVER bonus calculations.

FEVER Gauge Increment

RankingRanking
S+
S+36.67
S
A
B
C
-

Example 1:
1st song: S+ score, S combo = 35 = 35%
2nd song: S+ score, S combo = 35 + 35 = 70%
3rd song: S+ score, A combo = 70 + 33.33 = 103.33
Fever bonus: 103.33 (103%)

Example 2:
1st song: S+ score, S combo = 35 = 35%
2nd song: S+ score, C combo = 35 + 30 = 65%
3rd song: S+ score, B combo = 65 + 31.67 = 96.67
Fever bonus: 96.67 (97%)

Example 3:
1st song: S+ score, S combo = 35 = 35%
2nd song: S+ score, S+ combo = 35 + 36.67 = 71.67, rounded to 72%
3rd song: S+ score, S+ combo = 71.67 + 36.67 = 108.34
Fever bonus: 108.34 (108%)

Playing normal/ensemble lives does not raise the FEVER gauge and you will never receive a FEVER bonus in those lives.

Idol Work

All work types (daily/ES) will give you points, which scale with BP. Unlike with lives, you can earn these even when using 0 BP.

There will be an event-specific work available as well, however you need to create specific work outfits in order to do the event work. You can get the work outfit patterns as reward for clearing tour day 10. The event work will give more event points.

Regular (Non-Event) Work

BPMultiplierPoints earned
0 BP1x250
1 BP4x1000
2 BP8x2000
3 BP12x3000

Event Work

BPMultiplierPoints earned
0 BP1x375
1 BP4x1500
2 BP8x3000
3 BP12x4500

Tour Map Missions

Each day will have three missions to clear, such as hitting a certain score or using a certain card on the stage unit live. Clearing the mission will net you a star; clearing all three missions for that day will net you a bonus reward (typically a small amount of diamonds). While you do not need to clear the missons to clear a day, certain days will require a set amount of stars before they can be played (the max amouint of stars you can earn at that time is in parentheses):

Day 10 - 10 stars (out of 27) Day 20 - 30 stars (out of 57) Day 28 - 77 stars (out of 81)

There are a total of 90 missions and therefore 90 stars for the entire map.

Most missions do not carry over their progress — if you fail to clear a mission before you clear the tour day, you will need to start from the beginning upon restarting that same day. The exception to this are the missions prefixed with “[累計] / [Total]” which will carry over progress — for example, if a day has a mission labeled “[Total] Earn a total score of 1,000,00” and you clear the day with an accumulated score of 600,000, when you restart the day the mission will already have 600,000 marked and you just need to earn the remaining 400,000.

The missions vary by day and will be three of the following:

Event Rewards

Tour Map Rewards

Each tour day will have a first-time clear reward and an all missions clear reward (see above section).

When you first access the tour map, you are prompted to select your bonuses for Day 20 and Day 30 from the following:
Day 20: One of two event 4 star cards, or 2x Memorial Coins
Day 30: One of two event 5 star cards, or 10x Memorial Coins

You can change which reward you’ve selected at any time before you clear the specific tour day.

Most of the first-time clear rewards are training items like tickets and gems. The notable rewards are the following:

Day 5: 3 star (1) Day 8: 3 star (2) Day 9: 3 star (3) Day 10: Event work outfit patterns Day 20: Selected reward Day 30: Selected reward

Points

Tour events will have cards that can only be obtained while the event is ongoing or via the memorial exchange. Generally there will be two 5 star, two 4 star, and three 3 star cards of varying characters. All cards will have unlockable room outfits, and the 4 and 5 stars will have a SPP. Worth noting that it’s possible to fully uncap all cards just by points alone; if you complete the tour map with card rewards and get all the required points it’s possible to 6x uncap cards (which nets you tickets/idol jewels/ select coins in exchange, depending on card rarity).

5 star

UncapPoints requiredUncapPoints required
1300000013500000
2750000026000000
39500000311000000
415000000413500000
521000000522000000

4 star

UncapPoints requiredUncapPoints required
190000011000000
2240000022000000
3290000033300000
4500000044600000
510100000510200000

3 star

UncapPoints requiredUncapPoints requiredUncapPoints required
18000011005001120000
244000025500002660000
3905000399000031005000
412500004140000041500500
516000005165000051700000

Reward Goals/Parking, and how to reach them

Since you can get the 5 star cards via the tour map and by points, there’s a couple of ways you can approach this — either you can prioritize clearing the tour map and then re-run tour days for points, or you can just play regular lives for points and ignore the map entirely.

If your aim is to gain a certain quantity of points, the question is which strategy will be more efficient. For the sake of calculation/estimate, let’s set the goal at 4 million points, which will net you at least one of both 5 stars. We will also assume that you earn a score of 3 million on each live. For event bonus, we will assume that you have a fully uncapped 3 star and 4 star, for a total event buff of 55%.

Tour Map

Here, we will assume that you will do an initial run of the tour map using 3 BP for each song. We will also assume that you will clear enough missions that you will not need to repeat a day. We will also assume that on each song you will get S score and A combo, which will give you a FEVER bonus of 95.01 on the fourth song.

Songs 1-3
Baseline: 7500
Bonus: 1800
Event bonus: 5115
7500 + 1800 + 5115 = 14415 each time, totaling 43245

Song 4
Baseline: 6750
Bonus: 1800
Event bonus: 4702.5
FEVER bonus: 95% (95.01)

Calculating the points for the fourth day is a bit more involved. First, get the total event points (baseline + score bonus + event skill bonus if you have it) 6750 + 1800 = 8550
8550 * .55 = 4702.5
8550 + 4702.5 = 13252.5
Then, multiply that times the FEVER bonus (remember that the decimal in the FEVER gauge is invisible to the player but is used in calculating points):
13252.5 * 0.9501 = 12591.20025
Then cut the decimal from the total event points and the FEVER multiplier points, and add them together:
132525 + 12591 = 25843

43245 + 25843 = 69088, so each day nets a total of 69088 points, multiply that by 30 and you’ve earned 2072640 points just by doing a run of the tour map.

You’ve still got to earn 1927360 points to reach 4 million, so let’s just re-run tour days. All the above assumptions apply, except that this time you’ll use 10 BP per song.

Songs 1-3
Baseline: 25000
Bonus: 6000
Event bonus: 17050
25000 + 6000 + 17050 = 48050 each time, totaling 144150

Song 4
Baseline: 22500
Bonus: 6000
Event bonus: 15675
FEVER bonus: 95% (95.01)

Then, using the same procedure as before:
22500 + 6000 = 28500
28500 * .55 = 15675
28500 + 15675 = 44175
44175 * 0.9501 = 41970.6675
44175 + 41970 = 86145

A full day’s run nets you 230295 points, and you’d have to do about 9 days to get the remaining points to 4 million. In total, you had to play 156 songs to reach the goal.

Alternatively, you could just use 10 BP from the start, which would require you to clear about 18 days (72 songs) to reach 4 million — so you’d get there before completing the map.

Normal Lives

On the other hand, you could play normal lives to gain points. Here, we’ll assume that you’ll use 10 BP per play, and your score per song/event bonus is the same as above.

Baseline: 22500
Bonus: 6000
Event bonus: 15675
Which nets you 44175 points per play, requiring 91 lives cleared to reach 4 million points.

General tips

Global-specific info

The point rewards and breakdown are based on the Japanese version, but the methods, card reward points, and score breakdowns work the same in the Global version. There are some minor differences in the Global version that may change how you approach events:

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